SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

📅 2024-10-15
🏛️ arXiv.org
📈 Citations: 1
Influential: 0
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🤖 AI Summary
Existing Gaussian-primitive-based methods for head avatar rendering are constrained by similarity transformations, limiting their ability to model critical geometric deformations such as stretching and shearing—resulting in geometric distortion in fine-detail reconstruction and poor generalization to unseen poses. This paper proposes a novel framework integrating 2D Gaussian surfels with mesh-based deformation transfer. We introduce polar decomposition to jointly decompose affine transformations applied to surfel positions and normals, unifying geometric fidelity and controllability. Furthermore, we combine affine transformation interpolation with ray-surfel depth intersection computation to enable high-fidelity surface reconstruction and analytically differentiable normal estimation. Experiments demonstrate state-of-the-art geometric reconstruction accuracy and joint normal/image rendering quality under extreme poses, while significantly improving generalization to unseen poses and mesh reconstruction fidelity.

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📝 Abstract
Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.
Problem

Research questions and friction points this paper is trying to address.

Captures intricate geometric details in head avatars
Handles stretch and shear transforms for detailed deformations
Ensures high-fidelity rendering in extreme poses
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses 2D Gaussian surfels for precise geometry
Leverages affine transformation interpolation for deformations
Blends surfels via polar decomposition of transformations
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