Grand Challenges around Designing Computers'Control Over Our Bodies

📅 2026-01-27
📈 Citations: 0
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🤖 AI Summary
This work addresses the profound challenges to bodily autonomy, interactive experience, and ethics posed by emerging technologies—such as exoskeletal actuators and electrical muscle stimulation—that enable computers to exert control over the human body. Moving beyond treating “bodily control” merely as a technical functionality, this project elevates it to a central concern in human-computer interaction (HCI). Through an interdisciplinary expert workshop integrating perspectives from HCI, wearable computing, and ethical design, the study proposes a structured “Grand Challenges” framework encompassing four interrelated dimensions: technology, design, users, and ethics. This framework not only clarifies critical directions for future research but also establishes a new, body-centered agenda for HCI, providing a foundational structure for subsequent scholarly and design inquiry.

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📝 Abstract
Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opportunities as well as challenges, raising fundamental questions about agency and the role of our bodies when interacting with technology. To advance this research field as a whole, we brought together expert perspectives in a week-long seminar to articulate the grand challenges that should be tackled when it comes to the design of computers'control over our bodies. These grand challenges span technical, design, user, and ethical aspects. By articulating these grand challenges, we aim to begin initiating a research agenda that positions bodily control not only as a technical feature but as a central, experiential, and ethical concern for future human-computer interaction endeavors.
Problem

Research questions and friction points this paper is trying to address.

bodily control
human-computer interaction
agency
ethical challenges
emerging technologies
Innovation

Methods, ideas, or system contributions that make the work stand out.

bodily control
human-computer interaction
electrical muscle stimulation
on-body actuators
research agenda
Florian 'Floyd' Mueller
Florian 'Floyd' Mueller
Monash University
Human-Computer InteractionGamesInteraction DesignExertionSports
Nadia Bianchi-Berthouze
Nadia Bianchi-Berthouze
Professor Affective Computing and Interaction, University College London
Affective computingEmotion recognitionBody movement analysisAffective touch behaviourPhysical Rehabilitation Technology
Misha Sra
Misha Sra
UCSB
Spatial Human-AI InteractionXRHaptics
M
Mar González-Franco
Google
Henning Pohl
Henning Pohl
Aalborg University
Human-Computer InteractionNatural User InterfacesMobile InteractionAugmented RealityMixed Reality
Susanne Boll
Susanne Boll
Professor of Media Informatics and Multimedia Systems
Human Computer InteractionInteractive Multimedia
Richard Byrne
Richard Byrne
St Andrews
psychology biology anthropology
Arthur Caetano
Arthur Caetano
University of California, Santa Barbara
Extended RealityGrasp-Based InterfacesHuman-AI InteractionToolkits
Masahiko Inami
Masahiko Inami
Professor, Research Center for Advanced Science and Technology, University of Tokyo
Augmented HumanInteractive TechniqueVirtual RealityRobotics
Jarrod Knibbe
Jarrod Knibbe
The University of Queensland
Human Computer InteractionWearable ComputingVirtual Reality
P
P. O. Kristensson
University of Cambridge
Xiang Li
Xiang Li
Ph.D. at the University of Cambridge
Human-Computer InteractionVirtual RealityMixed RealitySpatial InteractionBodily Interface
Zhuying Li
Zhuying Li
Associate Professor, Southeast University, China
Human-Computer InteractionGame DesignPlayful Interaction
Joe Marshall
Joe Marshall
Senior Research Fellow, Computer Science, University of Nottingham
computer sciencehciinteractive artexercise
L
L. Matjeka
NTNU
M
M. Nygren
University College London
Rakesh Patibanda
Rakesh Patibanda
Monash University
Human-Computer InteractionPlayUser Experience ResearchInteraction DesignHuman Augmentation
Sara Price
Sara Price
UCL Institute of Education, London
HCITechnology-enhanced Learningembodied interactiontangible interactionmethodology
Harald Reiterer
Harald Reiterer
Professor of Human-Computer Interaction, University of Konstanz, Germany
Human-Computer InteractionUsabilityInteraction DesignInformation Visualization
A
Aryan Saini
Monash University
Oliver Schneider
Oliver Schneider
Associate Professor, University of Waterloo
Human-Computer InteractionHapticsDesignComputer Science
Ambika Shahu
Ambika Shahu
IT:U Interdisciplinary Transformation University Austria
Human computer interactionCompanion TechnologyOn-body interactionWearables
Jürgen Steimle
Jürgen Steimle
Professor of Computer Science, Saarland University, Saarland Informatics Campus
HCIMobile DevicesWearable ComputingHaptic InterfacesDigital Fabrication
P
P. O. T. Dugas
Monash University
Don Samitha Elvitigala
Don Samitha Elvitigala
Assistant Professor, Department of Human Centred Computing, Monash University, Australia
Human Computer InteractionAssistive AugmentationHuman AugmentationWearable ComputersHaptics