Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction

πŸ“… 2026-01-27
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This work proposes a two-stage adaptive 3D Gaussian Splatting (3DGS) framework for rapid high-quality 3D scene reconstruction within one minute, accommodating heterogeneous camera pose inputsβ€”noisy SLAM poses and accurate COLMAP poses. In the first stage, tailored for noisy SLAM trajectories, the method introduces anchor-based neural Gaussian representations, reverse parallel optimization, global pose refinement, and monocular depth initialization. The second stage transitions to standard 3DGS optimized for precise COLMAP poses, incorporating multi-view consistency-guided Gaussian splitting and depth supervision to eliminate MLP overhead and enhance geometric fidelity. The approach achieved a PSNR of 28.43, winning the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge by effectively balancing reconstruction speed and visual accuracy.

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πŸ“ Abstract
We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
fast reconstruction
one-minute budget
camera pose noise
real-time 3D reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
fast reconstruction
Neural-Gaussian representation
pose refinement
multi-view consistency
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