🤖 AI Summary
This work proposes an efficient convex optimization–based modeling approach to address the high computational cost and limited real-time responsiveness in the modeling and manipulation of deformable linear objects. By replacing conventional energy-based models with a convex approximation and incorporating geometric and length constraints alongside a smooth trajectory generation mechanism, the method significantly reduces computational overhead while preserving physically plausible deformations. Experimental results demonstrate that the proposed approach rapidly generates smooth, constraint-compliant shape trajectories in simulation, achieving a favorable trade-off between speed and accuracy. Consequently, it is well-suited for real-time or near-real-time applications involving deformable linear structures.
📝 Abstract
We present SCOPE, a fast and efficient framework for modeling and manipulating deformable linear objects (DLOs). Unlike conventional energy-based approaches, SCOPE leverages convex approximations to significantly reduce computational cost while maintaining smooth and physically plausible deformations. This trade-off between speed and accuracy makes the method particularly suitable for applications requiring real-time or near-real-time response. The effectiveness of the proposed framework is demonstrated through comprehensive simulation experiments, highlighting its ability to generate smooth shape trajectories under geometric and length constraints.