GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

📅 2026-01-28
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the limited geometric accuracy of 3D Gaussian splatting in surface reconstruction, which stems from insufficient geometric supervision—multi-view constraints are often disrupted by occlusions, while monocular depth priors suffer from scale ambiguity and local inconsistencies. To overcome these issues, we propose a coarse-to-fine depth optimization framework that integrates visibility-aware multi-view geometric consistency with a progressive quadtree-guided, patch-level affine depth calibration strategy. Our approach enhances the stability of multi-view supervision through visibility-aware aggregation and mitigates scale ambiguity in monocular depth via localized affine transformations, all while preserving fine-grained geometric details. Experiments on the DTU and TNT datasets demonstrate that our method significantly outperforms existing Gaussian-based and implicit surface reconstruction approaches, achieving superior geometric fidelity.

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📝 Abstract
3D Gaussian Splatting enables efficient optimization and high-quality rendering, yet accurate surface reconstruction remains challenging. Prior methods improve surface reconstruction by refining Gaussian depth estimates, either via multi-view geometric consistency or through monocular depth priors. However, multi-view constraints become unreliable under large geometric discrepancies, while monocular priors suffer from scale ambiguity and local inconsistency, ultimately leading to inaccurate Gaussian depth supervision. To address these limitations, we introduce a Gaussian visibility-aware multi-view geometric consistency constraint that aggregates the visibility of shared Gaussian primitives across views, enabling more accurate and stable geometric supervision. In addition, we propose a progressive quadtree-calibrated Monocular depth constraint that performs block-wise affine calibration from coarse to fine spatial scales, mitigating the scale ambiguity of depth priors while preserving fine-grained surface details. Extensive experiments on DTU and TNT datasets demonstrate consistent improvements in geometric accuracy over prior Gaussian-based and implicit surface reconstruction methods. Codes are available at an anonymous repository: https://github.com/GVGScode/GVGS.
Problem

Research questions and friction points this paper is trying to address.

surface reconstruction
3D Gaussian Splatting
multi-view geometry
depth supervision
geometric consistency
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Visibility-aware Multi-view Geometry
Monocular Depth Calibration
Surface Reconstruction
Quadtree-based Affine Calibration
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