Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation

📅 2026-01-28
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of ultra-low motion-to-photon (MTP) latency in immersive volumetric video for extended reality (XR), where conventional edge architectures struggle to meet the stringent real-time demands arising from tight coupling between high-compute rendering and user motion. The authors propose a near-real-time streaming framework based on O-RAN that jointly orchestrates wireless, computing, and content resources. By optimizing the rendered pixel ratio through continuous control variables under constraints of O-Cloud compute capacity, gNB transmit power, and bandwidth, the framework holistically balances resolution, computational load, and latency. A novel integration of the Weber-Fechner perceptual model guides QoE-aware optimization, complemented by structured action decomposition and a QoE-sensitive reward mechanism to tackle high-dimensional control complexity. Experiments on a 5G O-RAN testbed and simulations demonstrate over an 11% reduction in median MTP latency, along with significant improvements in average QoE and user experience fairness.

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📝 Abstract
Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly coupled with user motion. To address this challenge, we propose an Open Radio Access Network (O-RAN)-integrated playback framework that jointly orchestrates radio, compute, and content resources in near real time (Near-RT) control loop. The system formulates the rendered-pixel ratio as a continuous control variable and jointly optimizes it over the Open Cloud (O-Cloud) compute, gNB transmit power, and bandwidth under a Weber-Fechner quality of experience (QoE) model, explicitly balancing resolution, computation, and latency. A Soft Actor-Critic (SAC) agent with structured action decomposition and QoE-aware reward shaping resolves the resulting high-dimensional control problem. Experiments on a 5G O-RAN testbed and system simulations show that SAC reduces median MTP latency by above $11\%$ and improves both mean QoE and fairness, demonstrating the feasibility of RIC-driven joint radio-compute-content control for scalable, latency-aware immersive streaming.
Problem

Research questions and friction points this paper is trying to address.

Immersive volumetric video
motion-to-photon latency
extended reality
resource allocation
O-RAN
Innovation

Methods, ideas, or system contributions that make the work stand out.

O-RAN
volumetric video
near-real-time control
QoE-aware resource allocation
Soft Actor-Critic
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Yao Wen
State Key Laboratory of Novel Software Technology, Nanjing University, Nanjing, China, and the School of Intelligent Software and Engineering, Nanjing University (Suzhou Campus), Suzhou, China
Luping Xiang
Luping Xiang
Research professor @ Nanjing University
wireless communication
K
Kun Yang
State Key Laboratory of Novel Software Technology, Nanjing University, Nanjing, China, and the School of Intelligent Software and Engineering, Nanjing University (Suzhou Campus), Suzhou, China