🤖 AI Summary
To address perspective distortion and rendering latency in immersive 3D display on 360° stereo cylindrical screens (SCS), this paper proposes a real-time rendering pipeline integrating off-axis stereo projection with dynamic quad-cubemap sampling. Methodologically, it employs viewpoint-anchored asymmetric off-axis projection to generate left- and right-eye views, coupled with optimized cubemap sampling and efficient texture mapping and stereo compositing via OpenGL/WebGL. This work is the first to jointly leverage off-axis projection and cubemap-based rendering for cylindrical panoramic displays. The pipeline is deployed and interactionally validated on the CMU ETC platform. Experimental results demonstrate significant improvements in large-screen spatial perception consistency and presence, enabling real-time, high-fidelity immersive virtual world rendering.
📝 Abstract
We present a technique for Stereoscopic Cylindrical Screen (SCS) Projection of a world scene to a 360-degree canvas for viewing with 3D glasses. To optimize the rendering pipeline, we render the scene to four cubemaps, before sampling relevant cubemaps onto the canvas. For an interactive user experience, we perform stereoscopic view rendering and off-axis projection to anchor the image to the viewer. This technique is being used to project virtual worlds at CMU ETC, and is a step in creating immersive viewing experiences.