A Conic Transformation Approach for Solving the Perspective-Three-Point Problem

📅 2025-04-02
📈 Citations: 1
Influential: 0
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🤖 AI Summary
This paper addresses the Perspective-Three-Point (P3P) problem—estimating camera pose from three 3D world points and their 2D image projections. We propose a novel geometric solution based on conic transformations, centered on a canonical parabola mapping framework: a coordinate transformation converts the original intersecting conic pair into a standard parabola and another conic, thereby explicitly decoupling variables, eliminating complex arithmetic, and yielding a real-coefficient quartic equation. Analytic elimination and normalized polynomial root-finding ensure efficient and robust real-root computation. Experiments demonstrate that our method achieves superior computational speed over state-of-the-art algorithms while maintaining numerical stability and pose estimation accuracy, making it suitable for real-time visual pose estimation.

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📝 Abstract
We propose a conic transformation method to solve the Perspective-Three-Point (P3P) problem. In contrast to the current state-of-the-art solvers, which formulate the P3P problem by intersecting two conics and constructing a degenerate conic to find the intersection, our approach builds upon a new formulation based on a transformation that maps the two conics to a new coordinate system, where one of the conics becomes a standard parabola in a canonical form. This enables expressing one variable in terms of the other variable, and as a consequence, substantially simplifies the problem of finding the conic intersection. Moreover, the polynomial coefficients are fast to compute, and we only need to determine the real-valued intersection points, which avoids the requirement of using computationally expensive complex arithmetic. While the current state-of-the-art methods reduce the conic intersection problem to solving a univariate cubic equation, our approach, despite resulting in a quartic equation, is still faster thanks to this new simplified formulation. Extensive evaluations demonstrate that our method achieves higher speed while maintaining robustness and stability comparable to state-of-the-art methods.
Problem

Research questions and friction points this paper is trying to address.

Solves Perspective-Three-Point problem via conic transformation
Simplifies conic intersection by mapping to canonical parabola
Achieves faster computation with quartic equation formulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Conic transformation simplifies P3P problem
Maps conics to standard parabola form
Fast polynomial coefficients computation
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Haidong Wu
Center for Machine Vision and Signal Analysis, University of Oulu, Oulu, Finland
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Snehal Bhayani
Center for Machine Vision and Signal Analysis, University of Oulu, Oulu, Finland
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Janne Heikkil¨a
Center for Machine Vision and Signal Analysis, University of Oulu, Oulu, Finland