Glass Surface Detection Grounded in 3D Visual Geometry

📅 2026-08-27
📈 Citations: 0
Influential: 0
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🤖 AI Summary
本文提出基于3D视觉几何的方法解决玻璃表面检测问题,利用VGGT生成玻璃感知的3D表示,并通过多任务学习和创新模块提高检测精度。
📝 Abstract
Glass surface detection (GSD) is critical for scene understanding and reconstruction, and yet remains challenging due to the transparency and reflectivity of glass surfaces. Existing GSD methods typically rely on 2D appearance cues, which may fail in geometrically ambiguous scenes. In this paper, we propose a paradigm shift: grounding GSD in 3D visual geometry to explicitly model the physical existence of glass surfaces. Our method first distills rich 3D priors from the visual geometry grounded transformer (VGGT) and generates glass-aware 3D representations. It then exploits multi-tasking learning with a novel glass detection head, consisting of two core modules: a Frequency Self-Attention Module (FSAM) that identifies glass-specific spectral features for glass surface localization, and a Geometry Grounding Block (GeGB) that selectively grounds 2D features in 3D geometry for glass surface segmentation. Extensive experiments demonstrate that our method achieves state-of-the-art performance across seven standard GSD benchmarks, generalizes well to video/multi-modal data, and substantially improves reconstruction in glass scenes. Code is available in https://github.com/YT3DVision/VGGT_GLASS.
Problem

Research questions and friction points this paper is trying to address.

Glass Surface Detection
Transparency
Reflectivity
Geometric Ambiguity
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Visual Geometry
Glass Surface Detection
Frequency Self-Attention Module (FSAM)
Geometry Grounding Block (GeGB)
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