VirSqueezer: Generating Realistic Deformations and Squeezing Dynamics in VR from Fine-Grained Squeezing Controls

📅 2026-09-01
📈 Citations: 0
Influential: 0
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🤖 AI Summary
该研究通过VirSqueezer框架,利用精细的手指挤压控制信号生成逼真的变形和动态效果,解决了现有技术在虚拟现实内容创建中难以模拟精细挤压效果的问题。
📝 Abstract
Squeezing is one of the most natural forms of hand manipulation, inherently involving fine-grained, temporally evolving, per-finger flexion. In VR content creation, squeezing plays a unique role in enabling particular visual effects such as localized deformations and dynamic behaviors, e.g., bursting a Coke can or juicing a fruit, thereby expanding the expressive possibilities of VR content. However, existing techniques, such as 3D Gaussian splatting-based methods and diffusion-based video generation models, are limited in their ability to simulate fine-grained virtual squeezing effects. We introduce VirSqueezer, a framework designed to generate both localized deformations (primary effects) and complex squeezing dynamics, such as rupture and overflow (secondary effects). VirSqueezer captures squeezing control signals using a SenseGlove and provides the user with inferred resistance force feedback during the squeezing process. By estimating object contact areas, inferring physical properties, and simulating physical responses, VirSqueezer computes conditions that guide generation models for visual effect generation, ensuring both visual coherence and temporal synchronization with the simulation. Consequently, VirSqueezer enables the generation of physically realistic visual effects directly from continuous, fine-grained squeezing control signals. Our extensive evaluation demonstrates VirSqueezer's ability to reproduce realistic localized deformations, generate convincing visual dynamics, and maintain consistency in fine-grained squeezing controls.
Problem

Research questions and friction points this paper is trying to address.

Squeezing
Virtual Reality
Fine-grained Controls
Deformations
Visual Effects
Innovation

Methods, ideas, or system contributions that make the work stand out.

Fine-Grained Squeezing Controls
Localized Deformations
Physical Response Simulation
Resistance Force Feedback
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