Problem
Research questions and friction points this paper is trying to address.
Develop a pipeline for multi-rigid-body hand models from motion capture
Project unconstrained joint rotations onto kinematically constrained rigid-body joints
Enable real-time physics simulation for digital twin hand applications
Innovation
Methods, ideas, or system contributions that make the work stand out.
Personalized MANO model conversion to URDF representation
Closed-form solutions for single degree-of-freedom joint rotations
BCH-corrected iterative method for two degree-of-freedom joints