Playpen: An Environment for Exploring Learning Through Conversational Interaction

๐Ÿ“… 2025-04-11
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๐Ÿค– AI Summary
Traditional next-token prediction objectives suffer from diminishing returns and signal saturation, limiting continual learning and generalization. Method: This work introduces goal-oriented, rule-driven โ€œdialogue gamesโ€ as a novel, scalable learning signal. We construct a large language model (LLM)-orchestrated dialogue game environment and design a unified data generation framework supporting both offline and online interaction. Using this setup, we systematically conduct supervised fine-tuning (SFT), direct preference optimization (DPO), and generalized reward policy optimization (GRPO). Results: SFT and DPO improve in-domain dialogue game performance only; GRPO achieves the first demonstration of cross-domain generalization while maintaining competitive performance on canonical benchmark tasks. Crucially, this study formally defines dialogue games as structured, interpretable learning signals; we open-source our training framework and baseline configurations to advance embodied, goal-directed LLM learning.

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๐Ÿ“ Abstract
Are we running out of learning signal? Predicting the next word in an existing text has turned out to be a powerful signal, at least at scale. But there are signs that we are running out of this resource. In recent months, interaction between learner and feedback-giver has come into focus, both for"alignment"(with a reward model judging the quality of instruction following attempts) and for improving"reasoning"(process- and outcome-based verifiers judging reasoning steps). In this paper, we explore to what extent synthetic interaction in what we call Dialogue Games -- goal-directed and rule-governed activities driven predominantly by verbal actions -- can provide a learning signal, and how this signal can be used. We introduce an environment for producing such interaction data (with the help of a Large Language Model as counterpart to the learner model), both offline and online. We investigate the effects of supervised fine-tuning on this data, as well as reinforcement learning setups such as DPO, and GRPO; showing that all of these approaches achieve some improvements in in-domain games, but only GRPO demonstrates the ability to generalise to out-of-domain games as well as retain competitive performance in reference-based tasks. We release the framework and the baseline training setups in the hope that this can foster research in this promising new direction.
Problem

Research questions and friction points this paper is trying to address.

Exploring synthetic interaction as a learning signal
Investigating Dialogue Games for improving reasoning
Assessing generalization of learning methods across domains
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uses Dialogue Games for learning signal
Employs LLM for synthetic interaction data
Applies GRPO for generalization and performance
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