From Model Patterns to Abstract Semantics in Compositional Zero-Shot Learning

📅 2026-09-14
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
本文针对组合零样本学习中抽象与具体语义竞争问题,提出了一种基于人类感知过程的CLEAR框架,通过上下文驱动的具体视觉线索激活和重排序预测来改进模型性能。
📝 Abstract
Compositional Zero Shot Learning aims to recognize unseen compositions by recombining learned primitives. Recent methods rely on vision language models and attempt to explicitly model contextual variations of primitives through multiple representations. However, such approaches are limited by fixed variant capacity and competition between abstract and concrete semantics. In this work, we present a new perspective that views primitive variations as the context-driven activation of concrete visual cues rather than independent entities. Based on it, we propose CLEAR, a CLoze-style rEAsoning-based Re-ranking framework inspired by human perceptual processes. CLEAR extracts conditional variants from the primitive candidate set in a coarse-to-fine manner, performs cloze-style reasoning to infer high-level semantics, and re-ranks predictions to correct biases toward salient concrete primitives. Extensive experiments demonstrate that CLEAR consistently improves the Base Model and outperforms state-of-the-art methods on the challenging C-GQA and MIT-States datasets. Code is available at https://github.com/buptLwz/CLEAR.
Problem

Research questions and friction points this paper is trying to address.

Compositional Zero Shot Learning
vision language models
primitive variations
abstract semantics
concrete semantics
Innovation

Methods, ideas, or system contributions that make the work stand out.

CLEAR
Cloze-style reasoning
context-driven activation
coarse-to-fine extraction
re-ranking
W
Weize Li
Beijing University of Posts and Telecommunications
Zhicheng Zhao
Zhicheng Zhao
Associate Professor at the School of Artificial Intelligence, Anhui University
Computer Vision
F
Fei Su
Beijing University of Posts and Telecommunications; Beijing Key Laboratory of Network System and Network Culture; Key Laboratory of Interactive Technology and Experience System