Gaussian Process Implicit Surfaces as Participating Media: Realization-Free Rendering from Level-Crossing Statistics

📅 2026-09-13
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🤖 AI Summary
本文通过将高斯过程隐式表面与参与介质联系起来,利用Kac-Rice水平穿越公式解决光散射问题,提出一种无需实例化的渲染方法。
📝 Abstract
We present a theory of light scattering that connects Gaussian Process Implicit Surfaces (GPISes) and participating media in both directions. Applying the Kac--Rice level-crossing formula under a local-conditioning approximation yields a complete anisotropic radiative transfer equation (RTE) directly from pointwise GPIS statistics. A shared projected area couples extinction and scattering, ensuring geometric consistency between the GPIS and its volumetric representation. The framework spans rough surfaces, porous and non-height-field geometries, and participating media. From the same statistical structure, we derive full-sphere Beckmann and GGX normal distribution functions supporting in-plane and out-of-plane anisotropy. These families provably recover SGGX, Beckmann, and GGX as special cases and admit exact visible-normal importance sampling. We also derive analytic masking--shadowing functions and single-scattering surface models for specular microsurfaces, with extensions to multiple scattering. In the height-field limit, we prove that the local-conditioning approximation reduces to Smith's independence assumption. Our realization-free approach improves rendering efficiency over realization-based methods and can be implemented within a standard volume renderer. In the inverse direction, we characterize families of GPISes corresponding to compatible RTE parameters and develop practical lifts for heterogeneous density fields. Existing volumetric assets thereby become renderable as GPISes, while trained radiance-field reconstructions yield surface geometry and shading normals without mesh extraction and provide a density-based representation of geometric uncertainty.
Problem

Research questions and friction points this paper is trying to address.

Gaussian Process Implicit Surfaces
participating media
level-crossing statistics
radiative transfer equation
volumetric representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Process Implicit Surfaces
Participating Media
Anisotropic Radiative Transfer Equation
Level-Crossing Statistics
Realization-Free Rendering
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