What Variation Identifies Payoffs in a Dynamic Game?

📅 2026-09-12
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🤖 AI Summary
研究解决了动态博弈中收益识别问题,通过改变转移概率和对手策略方法,分析了在不同策略环境下收益的可识别性。
📝 Abstract
Observed choice in a dynamic game mixes current profit with continuation value. A rival adds a second problem: the same comparison averages over the rival's equilibrium policy. Changing the primitive transition rewrites continuation technology; changing the rival's Markov policy, holding that law fixed, rewrites the mixture over rival-contingent payoffs. The two are not substitutes. For a rival-feature payoff of rank $K$, rank identification up to location requires $\Ephi=\lceil(MK-1)/(M-1)\rceil$ policy environments, and a second kernel when payoffs are saturated. Rank can still be restored by arbitrarily small policy differences. Independent private shocks force mixed rival actions to factor, so a payoff that depends jointly on $d$ rivals is visible only at order $η^{d}$ near a common interior baseline. Either rank fails or the smallest identified singular value is at most $κη^{\dPhi}$, independently of how many kernels are stacked. Oracle-GLS variance in that direction vanishes only if $nη^{2\dPhi}$ diverges. An Anderson--Rubin set that carries first-stage error in the design matrix covers without a vanishing-risk condition. On U.S.\ airline entry, even among rank-identified directions, the most favorable rival-dependent contrast is several times wider than observed behavior.
Problem

Research questions and friction points this paper is trying to address.

Dynamic Game
Payoff Identification
Rival Policy
Innovation

Methods, ideas, or system contributions that make the work stand out.

dynamic game
continuation value
Markov policy
rank identification
private shocks
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