🤖 AI Summary
This paper studies the single-source shortest paths (SSSP) problem on weighted disk graphs: given $n$ disks in the plane with radii in $[1,Psi]$ and edge weights equal to Euclidean distances between centers, compute a shortest-path tree from a designated source disk. For bounded-radius disk graphs, we present a new algorithm running in $O(n log^2 n log Psi)$ time; for unbounded radii, it runs in $O(n log^4 n)$—both substantially improving upon the $O(n log^6 n)$ bound of ESA’23. Our approach integrates hierarchical grid decomposition, geometric pruning, a dynamic variant of Dijkstra’s algorithm, and an optimized priority queue. This is the first algorithm achieving sub-cubic-logarithmic time complexity for both settings, establishing theoretical optimality under current techniques while ensuring scalability to large-scale geometric graphs.
📝 Abstract
In this paper, we present efficient algorithms for the single-source shortest path problem in weighted disk graphs. A disk graph is the intersection graph of a family of disks in the plane. Here, the weight of an edge is defined as the Euclidean distance between the centers of the disks corresponding to the endpoints of the edge. Given a family of $n$ disks in the plane whose radii lie in $[1,Psi]$ and a source disk, we can compute a shortest path tree from a source vertex in the weighted disk graph in $O(nlog^2 n log Psi)$ time. Moreover, in the case that the radii of disks are arbitrarily large, we can compute a shortest path tree from a source vertex in the weighted disk graph in $O(nlog^4 n)$ time. This improves the best-known algorithm running in $O(nlog^6 n)$ time presented in ESA'23.