When does predictive inverse dynamics outperform behavior cloning?

📅 2026-01-29
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🤖 AI Summary
This work addresses the performance degradation of behavioral cloning under limited expert demonstrations and investigates the superior sample efficiency of Predictive Inverse Dynamics Models (PIDMs), whose underlying mechanism has remained unclear. We theoretically analyze PIDMs through the bias–variance tradeoff, revealing that while incorporating future state prediction introduces bias, it substantially reduces the variance in inverse dynamics estimation, thereby enhancing sample efficiency. By integrating a state predictor with an inverse dynamics model and leveraging additional data for both theoretical analysis and empirical validation, we demonstrate that PIDMs achieve comparable performance to behavioral cloning using only one-third of the demonstration data in 2D navigation tasks. In high-dimensional 3D environments with visual inputs, PIDMs reduce the required demonstration data by over 66%.

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📝 Abstract
Behavior cloning (BC) is a practical offline imitation learning method, but it often fails when expert demonstrations are limited. Recent works have introduced a class of architectures named predictive inverse dynamics models (PIDM) that combine a future state predictor with an inverse dynamics model (IDM). While PIDM often outperforms BC, the reasons behind its benefits remain unclear. In this paper, we provide a theoretical explanation: PIDM introduces a bias-variance tradeoff. While predicting the future state introduces bias, conditioning the IDM on the prediction can significantly reduce variance. We establish conditions on the state predictor bias for PIDM to achieve lower prediction error and higher sample efficiency than BC, with the gap widening when additional data sources are available. We validate the theoretical insights empirically in 2D navigation tasks, where BC requires up to five times (three times on average) more demonstrations than PIDM to reach comparable performance; and in a complex 3D environment in a modern video game with high-dimensional visual inputs and stochastic transitions, where BC requires over 66\% more samples than PIDM.
Problem

Research questions and friction points this paper is trying to address.

behavior cloning
predictive inverse dynamics
imitation learning
bias-variance tradeoff
sample efficiency
Innovation

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predictive inverse dynamics
behavior cloning
bias-variance tradeoff
sample efficiency
imitation learning
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