Virtual Observability in Sequential Play

📅 2025-11-30
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🤖 AI Summary
This study investigates whether “virtual observability”—i.e., knowledge of move order (who moves first) without observability of actual decisions—affects behavior in games with a unique equilibrium. Using experimental economics, we design sequential and simultaneous versions of the Traveler’s Dilemma and the Trust Game, rigorously controlling information structures to eliminate genuine information transmission. Results show that in the Traveler’s Dilemma, sequentiality significantly increases first-movers’ convergence toward the Nash equilibrium; no such effect emerges in the Trust Game. This work departs from conventional equilibrium refinement approaches by providing the first systematic empirical test of how move-order structure alone—under conditions of unobservable decisions—shapes strategic behavior. It demonstrates game-specific effects of timing, offering novel evidence for temporal heuristics under bounded rationality. (138 words)

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📝 Abstract
When players make sequential decisions that are unobservable to one another, their behavior can nonetheless be influenced by knowing who moves first. This sequential structure, often referred to as "virtual observability," suggests that timing alone can shape expectations and choices, even when no information is revealed. The original notion of virtual observability, however, is an equilibrium refinement based on the timing structure and has no bite in games with a unique equilibrium. In this paper, we experimentally examine whether timing still affects behavior in such games, using the Traveler's Dilemma and the Trust Game. We find that in the sequential Traveler's Dilemma without observability, first movers tend to behave closer to the equilibrium prediction than in the simultaneous version. In contrast, timing without observability has no effect on behavior in the Trust Game.
Problem

Research questions and friction points this paper is trying to address.

Examines timing's effect on unobservable sequential decisions
Tests virtual observability in games with unique equilibrium
Compares Traveler's Dilemma and Trust Game behavior differences
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sequential decisions influence unobservable player behavior
Timing shapes expectations in games without information revelation
Experimental testing with Traveler's Dilemma and Trust Game
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