๐ค AI Summary
Existing diffusion-based methods for interactive 3D world generation suffer from excessive parameter counts, high inference step requirements, and unbounded historical context growthโleading to poor real-time performance and limited fine-grained textual control. This paper introduces the first end-to-end, explorable 3D world generation framework supporting single-image or text input and keyboard-driven real-time navigation. Our approach addresses these limitations through three core innovations: (1) a long-video modeling architecture integrating unified context compression with linear attention fusion; (2) a streaming inference mechanism leveraging bidirectional attention distillation and enhanced text embedding guidance; and (3) an event-level, text-guided paradigm for dynamic world evolution. Experiments demonstrate substantial reductions in model parameters and sampling steps, enabling millisecond-scale interactive response while preserving high visual fidelity and ensuring full-text controllability throughout generation.
๐ Abstract
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities. To address these challenges, we propose method, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. method achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation framework integrating unified context compression with linear attention; (2) a real-time streaming acceleration strategy powered by bidirectional attention distillation and an enhanced text embedding scheme; (3) a text-controlled method for generating world events. We have provided the codebase in the supplementary material.