PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction

📅 2026-04-15
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🤖 AI Summary
Existing methods exhibit limited generalization to unseen facial expressions and struggle to capture fine-grained motion details. To address this, this work proposes a neural rendering framework based on a parametric head model that maps observed points to a canonical space via inverse skinning. The approach introduces a partitioned deformation field mechanism, where multiple local MLPs independently model deformations in distinct facial regions, and their outputs are fused through a soft weighting strategy. This design significantly enhances the representation of intricate expression details and improves cross-expression generalization. Quantitative and qualitative evaluations demonstrate that the proposed method consistently outperforms current state-of-the-art approaches.

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📝 Abstract
We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condition the implicit network with the morphable model parameters or learn an imaginary canonical radiance field, making them fail to generalize to unseen facial expressions and capture fine-scale motion details. To address these challenges, we first apply inverse skinning based on a parametric head model to map an observed point to the canonical space, and then model fine-scale motions with a part-based deformation field. Our key insight is that the deformation of different facial parts should be modeled differently. Specifically, our part-based deformation field consists of multiple local MLPs to adaptively partition the canonical space into different parts, where the deformation of a 3D point is computed by aggregating the prediction of all local MLPs by a soft-weighting mechanism. Extensive experiments demonstrate that our method generalizes well to unseen expressions and is capable of modeling fine-scale facial motions, outperforming state-of-the-art methods both quantitatively and qualitatively.
Problem

Research questions and friction points this paper is trying to address.

animatable facial avatar
neural radiance fields
facial expression generalization
fine-scale motion
monocular video reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

part-based deformation
neural radiance fields
animatable avatar
inverse skinning
local MLPs
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