GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System

๐Ÿ“… 2026-03-10
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๐Ÿค– AI Summary
This work addresses the challenge of real-time streaming for 3D Gaussian Splatting (3DGS), a high-quality volumetric rendering technique hindered by its substantial data volume and bandwidth demands. To this end, the authors propose GSStream, a novel streaming system that first constructs the first viewport trajectory dataset tailored for volumetric rendering and leverages collaborative priors from multiple users along with historical behavior to enable accurate viewport prediction. Building upon this, GSStream introduces a deep reinforcement learningโ€“driven bitrate adaptation mechanism that dynamically adjusts to evolving state and action spaces. Experimental results demonstrate that GSStream significantly outperforms existing volumetric rendering streaming approaches in both visual quality and network resource efficiency.

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Application Category

๐Ÿ“ Abstract
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
volumetric scene streaming
bandwidth-intensive
real-time distribution
data volume
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
volumetric scene streaming
viewport prediction
deep reinforcement learning
bitrate adaptation
Z
Zhiye Tang
College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, 518060, China
Q
Qiudan Zhang
College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, 518060, China
Lei Zhang
Lei Zhang
CSSE, Shenzhen University
Multimedia Systems and ApplicationsEdge ComputingCloud ComputingMobile Computing
Junhui Hou
Junhui Hou
Department of Computer Science, City University of Hong Kong
Neural Spatial Computing
You Yang
You Yang
Huazhong University of Science and Technology
3D video communicationscomputational and impulse imaging
X
Xu Wang
College of Computer Science and Software Engineering, Shenzhen University, Shenzhen, 518060, China