VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

📅 2026-03-10
📈 Citations: 0
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🤖 AI Summary
This work addresses the susceptibility of existing 3D Gaussian splatting-based SLAM methods to pose drift and global misalignment in low-texture, transparent, or highly reflective regions, primarily due to the neglect of measurement reliability. To overcome this limitation, we introduce explicit uncertainty modeling into the framework for the first time. By learning per-Gaussian appearance variances and integrating the law of total variance with alpha compositing, our method efficiently generates pixel-wise uncertainty maps within a single differentiable rasterization pass. These uncertainty maps are leveraged to guide camera tracking, submap registration, and loop closure. Extensive experiments on Replica, TUM-RGBD, ScanNet, and ScanNet++ demonstrate that our approach significantly enhances robustness and achieves state-of-the-art or comparable performance against dense RGB-D SLAM methods in terms of tracking accuracy, mapping quality, and novel view synthesis.

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📝 Abstract
Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approaches handle measurement reliability implicitly, making pose estimation and global alignment susceptible to drift in low-texture regions, transparent surfaces, or areas with complex reflectance properties. To this end, we introduce VarSplat, an uncertainty-aware 3DGS-SLAM system that explicitly learns per-splat appearance variance. By using the law of total variance with alpha compositing, we then render differentiable per-pixel uncertainty map via efficient, single-pass rasterization. This map guides tracking, submap registration, and loop detection toward focusing on reliable regions and contributes to more stable optimization. Experimental results on Replica (synthetic) and TUM-RGBD, ScanNet, and ScanNet++ (real-world) show that VarSplat improves robustness and achieves competitive or superior tracking, mapping, and novel view synthesis rendering compared to existing studies for dense RGB-D SLAM.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
RGB-D SLAM
measurement uncertainty
pose drift
robustness
Innovation

Methods, ideas, or system contributions that make the work stand out.

Uncertainty-aware
3D Gaussian Splatting
RGB-D SLAM
Differentiable Rendering
Variance Modeling
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Anh Thuan Tran
Department of Computer Science, George Mason University
Jana Kosecka
Jana Kosecka
George Mason University
Computer VisionRoboticsArtificial Intelligence