Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach

📅 2025-12-18
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🤖 AI Summary
This work addresses gaze-primed reaching motion generation—modeling the natural human behavior of first fixating on a target before executing a reaching-and-grasping action. We introduce GazeReach, the first large-scale (23.7K samples) dataset of gaze-primed reaching motions, and propose a diffusion model jointly conditioned on textual descriptions and target pose. We establish the first systematic computational framework for modeling gaze-reaching coordination, design a novel evaluation metric—“Prime Success”—to quantify the plausibility of gaze priming, and construct a cross-dataset benchmark for large-scale gaze-primed motion generation. On the HD-EPIC benchmark, our method achieves 60% Prime Success and 89% Reach Success, significantly outperforming all baselines. These results empirically validate the effectiveness and naturalness of gaze-guided motion generation.

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📝 Abstract
Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down -- that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. On the largest dataset, HD-EPIC, our model achieves 60% prime success and 89% reach success when conditioned on the goal object location.
Problem

Research questions and friction points this paper is trying to address.

Generates gaze-primed human reaching motion sequences
Synthesizes realistic body motion for object approach and reach
Evaluates motion imitation using Prime and Reach Success metrics
Innovation

Methods, ideas, or system contributions that make the work stand out.

Diffusion-based model fine-tuned for gaze-primed reaching
First curated dataset of 23.7K gaze-primed motion sequences
Evaluated using novel Prime Success and Reach Success metrics
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