ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery

๐Ÿ“… 2024-12-10
๐Ÿ›๏ธ arXiv.org
๐Ÿ“ˆ Citations: 0
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๐Ÿค– AI Summary
3D Gaussian Splatting (3D-GS) suffers from detail loss and geometric incompleteness in novel-view synthesis, primarily due to its fixed densification strategy, which fails to simultaneously ensure geometric coverage and fine-detail recovery. To address this, we propose an adaptive residual splitting densification mechanism: (i) learnable scaled Gaussian residuals are introduced to enhance both geometric completion and high-frequency detail modeling; (ii) a Gaussian image pyramid with progressive supervision and coarse-to-fine selection enforces multi-scale collaborative optimization. Our method establishes the first densification paradigm supporting both residual modeling and adaptive splittingโ€”fully plug-and-play without modifying the backbone architecture. Evaluated on multiple benchmarks, it achieves state-of-the-art rendering quality, improving detail fidelity by +1.28 dB PSNR and geometric completeness by โˆ’14.3% Chamfer distance, thereby overcoming the fundamental trade-off limitations of conventional densification strategies.

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๐Ÿ“ Abstract
Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent performance improvements can be achieved by applying our residual split on various 3D-GS variants, underscoring its versatility and potential for broader application in 3D-GS-based applications.
Problem

Research questions and friction points this paper is trying to address.

3D-GS lacks adaptiveness in detail recovery
Geometry coverage vs detail recovery dilemma
ResGS improves rendering quality adaptively
Innovation

Methods, ideas, or system contributions that make the work stand out.

Residual split for adaptive detail recovery
Gaussian image pyramid for progressive supervision
Prioritized densification of coarse Gaussians
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