Unified Smooth Vector Graphics: Modeling Gradient Meshes and Curve-based Approaches Jointly as Poisson Problem

📅 2024-08-17
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the long-standing disjunction between gradient meshes and diffusion curves—the two dominant modeling paradigms in smooth vector graphics—by proposing the first unified mathematical framework: both are rigorously formulated as Poisson equation solving problems with customized boundary conditions. Methodologically, we introduce a non-overlapping patch-based intermediate representation, explicitly constraining each patch’s target Laplacian and boundary derivatives (e.g., Neumann conditions along diffusion curves), enabling hybrid editing and high-fidelity rasterization. Our core contribution is the first strict mathematical unification of these paradigms, significantly expanding artistic expressiveness. The framework seamlessly integrates into existing authoring pipelines and provides a principled, extensible foundation for next-generation vectorization and rasterization tools.

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📝 Abstract
Research on smooth vector graphics is separated into two independent research threads: one on interpolation-based gradient meshes and the other on diffusion-based curve formulations. With this paper, we propose a mathematical formulation that unifies gradient meshes and curve-based approaches as solution to a Poisson problem. To combine these two well-known representations, we first generate a non-overlapping intermediate patch representation that specifies for each patch a target Laplacian and boundary conditions. Unifying the treatment of boundary conditions adds further artistic degrees of freedoms to the existing formulations, such as Neumann conditions on diffusion curves. To synthesize a raster image for a given output resolution, we then rasterize boundary conditions and Laplacians for the respective patches and compute the final image as solution to a Poisson problem. We evaluate the method on various test scenes containing gradient meshes and curve-based primitives. Since our mathematical formulation works with established smooth vector graphics primitives on the front-end, it is compatible with existing content creation pipelines and with established editing tools. Rather than continuing two separate research paths, we hope that a unification of the formulations will lead to new rasterization and vectorization tools in the future that utilize the strengths of both approaches.
Problem

Research questions and friction points this paper is trying to address.

Unifies gradient meshes and curve-based approaches via Poisson problem
Combines interpolation and diffusion methods for smooth vector graphics
Enhances artistic flexibility with unified boundary condition handling
Innovation

Methods, ideas, or system contributions that make the work stand out.

Unifies gradient meshes and curve-based approaches
Models vector graphics as Poisson problem
Compatible with existing content creation tools
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