Preference-Guided Reinforcement Learning for Efficient Exploration

📅 2024-07-09
🏛️ arXiv.org
📈 Citations: 0
Influential: 0
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🤖 AI Summary
For reinforcement learning tasks characterized by sparse rewards, long horizons, and poor explorability, existing preference-based RL (PbRL) methods suffer from inefficient exploration due to their reliance on explicit reward modeling. This paper proposes LOPE, the first framework that directly leverages human trajectory preferences for *online* policy exploration—bypassing reward modeling entirely. Its core innovations are: (1) a preference-guided mechanism enforcing trajectory-level state marginal matching, and (2) a two-step sequential policy optimization—comprising trust-region–constrained improvement followed by preference alignment—with provable performance improvement bounds. Experiments across diverse hard-exploration environments demonstrate that LOPE significantly accelerates convergence and improves final policy performance, consistently outperforming state-of-the-art preference-based and sparse-reward RL methods.

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📝 Abstract
In this paper, we investigate preference-based reinforcement learning (PbRL), which enables reinforcement learning (RL) agents to learn from human feedback. This is particularly valuable when defining a fine-grain reward function is not feasible. However, this approach is inefficient and impractical for promoting deep exploration in hard-exploration tasks with long horizons and sparse rewards. To tackle this issue, we introduce LOPE: extbf{L}earning extbf{O}nline with trajectory extbf{P}reference guidanc extbf{E}, an end-to-end preference-guided RL framework that enhances exploration efficiency in hard-exploration tasks. Our intuition is that LOPE directly adjusts the focus of online exploration by considering human feedback as guidance, thereby avoiding the need to learn a separate reward model from preferences. Specifically, LOPE includes a two-step sequential policy optimization technique consisting of trust-region-based policy improvement and preference guidance steps. We reformulate preference guidance as a trajectory-wise state marginal matching problem that minimizes the maximum mean discrepancy distance between the preferred trajectories and the learned policy. Furthermore, we provide a theoretical analysis to characterize the performance improvement bound and evaluate the effectiveness of the LOPE. When assessed in various challenging hard-exploration environments, LOPE outperforms several state-of-the-art methods in terms of convergence rate and overall performance.The code used in this study is available at https://github.com/buaawgj/LOPE.
Problem

Research questions and friction points this paper is trying to address.

Addresses inefficient exploration in preference-based reinforcement learning tasks
Solves hard-exploration problems with long horizons and sparse rewards
Eliminates need for separate reward model learning from human preferences
Innovation

Methods, ideas, or system contributions that make the work stand out.

Online preference-guided RL framework for exploration
Two-step sequential policy optimization with trust regions
Trajectory-wise state marginal matching for preference guidance
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