Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics

📅 2026-07-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of “perceptual saturation” in traditional 3D scene graph construction methods on edge robots, where redundant perception undermines real-time performance and low-latency requirements for long-horizon tasks. To overcome this limitation, the authors propose JITOMA, a novel task-driven, on-demand activation framework that leverages task heatmaps to guide perceptual streams and dynamically trigger dense descriptions and functional reasoning over local subgraphs. By tightly integrating task reasoning, perception, and memory in a closed loop—augmented with lightweight anchor maintenance and large language model–driven cognitive query parsing—JITOMA substantially reduces both active graph size and image captioning latency. The approach sustains stable processing performance across diverse, long-duration multitask scenarios and is accompanied by the release of JITOMA-Bench, a new evaluation benchmark.
📝 Abstract
While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functional inference -- exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade-offs, we introduce JITOMA-Bench, a comprehensive suite for long-horizon multi-tasking and complex multi-step reasoning. Extensive experiments demonstrate that JITOMA substantially reduces active graph size and captioning latency, while maintaining stable processing time under long-horizon task switching.
Problem

Research questions and friction points this paper is trying to address.

perceptual saturation
3D Scene Graphs
long-horizon robotics
real-time perception
observation redundancy
Innovation

Methods, ideas, or system contributions that make the work stand out.

Just-In-Time Scene Graph
Perceptual Saturation
On-demand Memory Activation
Task-driven Perception
Large Language Model (LLM)
Yue Chang
Yue Chang
University of Toronto
Computer Graphics
R
Rufeng Chen
The Hong Kong University of Science and Technology (Guangzhou)
Y
Yifan Tian
The Hong Kong University of Science and Technology (Guangzhou)
D
Dazhi Huang
The Hong Kong University of Science and Technology (Guangzhou)
Z
Zhaofan Zhang
The Hong Kong University of Science and Technology (Guangzhou)
Y
Yi Chen
Jilin University
W
Wenze Zhang
The Hong Kong University of Science and Technology (Guangzhou)
L
Li Chen
The Hong Kong University of Science and Technology (Guangzhou)
Hui Xiong
Hui Xiong
Senior Scientist, Candela Corporation
Ultrafast dynamicsatomic molecular physicsfree electron laser
Sihong Xie
Sihong Xie
Associate Professor at AI Thrust, Information Hub, HKUST-GZ
data miningmachine learning