Gaze-Hand Steering for Travel and Multitasking in Virtual Environments

📅 2025-04-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address gaze-based navigation’s susceptibility to false triggers and hand-controller interaction’s field-of-view occlusion in VR, this paper proposes a gaze-hand steering technique: navigation is triggered only when both the user’s gaze direction and the 6-DoF orientation of the handheld controller jointly align with the target—enabling seamless visual exploration and precise directional control. This work introduces the first gaze-hand co-triggering mechanism, integrating HMD-based eye tracking with dual-mode motion input—either a waist-mounted velocity ring or a standard VR controller—and evaluates it via a 20-participant user study. Results demonstrate maintained task accuracy across multi-task scenarios, alongside statistically significant improvements in subjective comfort and spatial awareness (p < 0.01). The approach effectively balances navigation performance with multi-task compatibility, establishing a novel paradigm for highly immersive, high-precision, and multi-task-capable VR interaction.

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📝 Abstract
As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control.
Problem

Research questions and friction points this paper is trying to address.

Combines eye-tracking with hand-pointing for precise VR navigation
Reduces unintended actions and enables free viewing in VR
Enhances user comfort and spatial awareness during multitasking
Innovation

Methods, ideas, or system contributions that make the work stand out.

Combines eye-tracking with hand-pointing for steering
Controls speed via joystick or waist-level circle
Enhances precision and multitasking in VR
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