Ref-DGS: Reflective Dual Gaussian Splatting

📅 2026-03-08
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🤖 AI Summary
Existing Gaussian splatting methods struggle to efficiently model near-field specular reflections, limiting the quality of reflective surface reconstruction and novel view synthesis. This work proposes a dual-Gaussian representation framework that decouples geometry reconstruction from reflectance modeling within a standard rasterization pipeline: near-field reflections are captured through the joint representation of geometric Gaussians and local reflective Gaussians, while a global environmental reflection field handles far-field contributions. To our knowledge, this is the first approach to achieve efficient and physically plausible joint modeling of both near- and far-field specular reflections without explicit ray tracing. Experiments demonstrate that our method significantly outperforms existing techniques on reflective scenes, delivering superior rendering quality and substantially faster training compared to ray-based Gaussian approaches.

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📝 Abstract
Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
Problem

Research questions and friction points this paper is trying to address.

reflective appearance
specular reflections
surface reconstruction
novel view synthesis
Gaussian splatting
Innovation

Methods, ideas, or system contributions that make the work stand out.

Reflective Rendering
Gaussian Splatting
Specular Reflection
Rasterization
Dual Representation
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