3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification

📅 2026-03-08
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Transient disturbances such as moving objects and dynamic shadows in real-world scenes significantly degrade the reconstruction quality of 3D Gaussian splatting. To address this issue, this work proposes a local image patch classification mechanism that operates without requiring pretrained semantic models. By integrating photometric consistency with perceptual features, the method constructs an adaptive hybrid discriminative criterion to robustly distinguish between static and transient regions. This approach effectively mitigates semantic misalignment caused by appearance perturbations and substantially enhances interference rejection across multiple real-world scenes, yielding higher-quality novel view synthesis results.

Technology Category

Application Category

📝 Abstract
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, yet its quality often degrades in real-world environments due to transient distractors, such as moving objects and varying shadows. Existing methods commonly rely on semantic cues extracted from pre-trained vision models to identify and suppress these distractors, but such semantics are misaligned with the binary distinction between static and transient regions and remain fragile under the appearance perturbations introduced during 3DGS optimization. We propose 3DGS-HPC, a framework that circumvents these limitations by combining two complementary principles: a patch-wise classification strategy that leverages local spatial consistency for robust region-level decisions, and a hybrid classification metric that adaptively integrates photometric and perceptual cues for more reliable separation. Extensive experiments demonstrate the superiority and robustness of our method in mitigating distractors to improve 3DGS-based novel view synthesis.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
transient distractors
novel view synthesis
3D scene reconstruction
moving objects
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
distractor removal
patch-wise classification
hybrid metric
novel view synthesis
🔎 Similar Papers
No similar papers found.
J
Jiahao Chen
Sun Yat-sen University
Yipeng Qin
Yipeng Qin
Senior Lecturer (Associate Professor), School of Computer Science & Informatic, Cardiff University
Artificial IntelligenceMachine LearningComputer GraphicsComputer VisionHCI
G
Ganlong Zhao
Centre for Perceptual and Interactive Intelligence
X
Xin Li
Texas A&M University
Wenping Wang
Wenping Wang
Texas A&M University
Computer GraphicsGeometric Computing
G
Guanbin Li
Sun Yat-sen University