NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning

📅 2026-03-07
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses key challenges in multi-agent reinforcement learning for general-sum games, including unstable learning dynamics, lack of convergence guarantees, and difficulty in defining system-level objectives. The authors propose NePPO, a novel method that introduces an agent-agnostic, learnable common potential function to approximate the original game as a cooperative one, thereby constructing a new multi-agent optimization objective that provably approximates a Nash equilibrium. NePPO is trained using a zeroth-order gradient descent scheme integrated within a policy optimization framework. Empirical evaluations across diverse mixed cooperative–competitive environments demonstrate that NePPO significantly outperforms established baselines such as MAPPO, IPPO, and MADDPG.

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📝 Abstract
Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become unstable, and convergence guarantees typically hold only in restricted settings such as two-player zero-sum or fully cooperative games. Moreover, when agents have heterogeneous and potentially conflicting preferences, it is unclear what system-level objective should guide learning. In this paper, we propose a new MARL pipeline called Near-Potential Policy Optimization (NePPO) for computing approximate Nash equilibria in mixed cooperative--competitive environments. The core idea is to learn a player-independent potential function such that the Nash equilibrium of a cooperative game with this potential as the common utility approximates a Nash equilibrium of the original game. To this end, we introduce a novel MARL objective such that minimizing this objective yields the best possible potential function candidate and consequently an approximate Nash equilibrium of the original game. We develop an algorithmic pipeline that minimizes this objective using zeroth-order gradient descent and returns an approximate Nash equilibrium policy. We empirically show the superior performance of this approach compared to popular baselines such as MAPPO, IPPO and MADDPG.
Problem

Research questions and friction points this paper is trying to address.

Multi-Agent Reinforcement Learning
General-Sum Games
Nash Equilibrium
Mixed Cooperative-Competitive Environments
Learning Stability
Innovation

Methods, ideas, or system contributions that make the work stand out.

Near-Potential Policy Optimization
General-Sum Games
Potential Function
Nash Equilibrium
Multi-Agent Reinforcement Learning
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