GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction

๐Ÿ“… 2024-05-30
๐Ÿ›๏ธ arXiv.org
๐Ÿ“ˆ Citations: 8
โœจ Influential: 0
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๐Ÿค– AI Summary
To address geometric incompleteness and significant noise in large-scale textureless indoor scenesโ€”caused by poor point cloud initialization and insufficient optimization in 3D Gaussian Splatting (3DGS)โ€”this paper proposes a neural Signed Distance Function (SDF)-guided co-optimization framework. Our method jointly optimizes implicit SDF representations and 3DGS parameters for the first time, introduces normal- and edge-driven geometric regularization to resolve reconstruction ambiguities in textureless regions, and designs density-adaptive control and sampling-guided strategies to enhance surface consistency. Evaluated on ScanNet and ScanNet++, our approach achieves state-of-the-art performance in both surface reconstruction accuracy and novel-view synthesis quality. It significantly improves geometric completeness and detail fidelity for large-scale textureless indoor scenes while preserving real-time rendering capability.

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๐Ÿ“ Abstract
Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces challenges in indoor scenes with large, textureless regions, resulting in incomplete and noisy reconstructions due to poor point cloud initialization and underconstrained optimization. Inspired by the continuity of signed distance field (SDF), which naturally has advantages in modeling surfaces, we propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering. This framework incorporates a neural SDF field to guide the densification and pruning of Gaussians, enabling Gaussians to model scenes accurately even with poor initialized point clouds. Simultaneously, the geometry represented by Gaussians improves the efficiency of the SDF field by piloting its point sampling. Additionally, we introduce two regularization terms based on normal and edge priors to resolve geometric ambiguities in textureless areas and enhance detail accuracy. Extensive experiments in ScanNet and ScanNet++ show that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.
Problem

Research questions and friction points this paper is trying to address.

Improving 3D Gaussian Splatting for indoor scenes with SDF guidance
Addressing incomplete noisy reconstructions in textureless regions
Enhancing detail accuracy using normal and edge priors
Innovation

Methods, ideas, or system contributions that make the work stand out.

Integrates neural SDFs with 3DGS for accurate geometry
Uses SDF-guided densification and pruning of Gaussians
Adds normal and edge priors for textureless areas
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