🤖 AI Summary
To address two key challenges in high-fidelity rendering of dynamic specular scenes— inaccurate reflection direction estimation and physical model distortion—this paper proposes a residual material-enhanced 2D Gaussian splatting representation, introduces the first dynamic environment Gaussian modeling framework, and establishes a diffuse-specular decoupled hybrid rendering pipeline integrating rasterization and ray tracing. Leveraging physics-driven reflection composition and a coarse-to-fine multi-stage optimization strategy, the method ensures both interpretability and physical fidelity. Evaluated on dynamic scene benchmarks, our approach achieves state-of-the-art quantitative performance and produces qualitatively superior results: sharper, physically consistent specular highlights. Notably, it is the first method to enable high-accuracy, physically coherent 3D reconstruction and rendering of dynamic specular effects.
📝 Abstract
We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically grounded specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that TraceFlow outperforms prior methods both quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.