Tyche: A Hybrid Computation Framework of Illumination Pattern for Satellite Beam Hopping

📅 2025-12-09
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🤖 AI Summary
Real-time illumination map generation for high-throughput satellite (HTS) beam hopping with large-scale cells (>300) remains intractable—conventional optimization methods (e.g., genetic algorithms) incur excessive latency (>300 s for 37 cells), while advanced learning-based approaches (e.g., multi-agent deep reinforcement learning) suffer from poor convergence beyond 40 cells. Method: This paper proposes a hybrid computational framework integrating Monte Carlo Tree Search–based Beam Hopping (MCTS-BH) and Greedy Beam Hopping (G-BH) in a synergistic mechanism, augmented by sliding-window scheduling, dynamic pruning, and multi-level parallelization. Contribution/Results: Experiments demonstrate that the framework reduces per-instance computation time to 12 seconds for 37 cells—a 25× speedup—while improving throughput by 98.76%. It enables millisecond-level responsiveness and, for the first time, achieves high-accuracy, real-time illumination map generation at scale exceeding 300 cells.

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📝 Abstract
High-Throughput Satellites (HTS) use beam hopping to handle non-uniform and time-varying ground traffic demand. A significant technical challenge in beam hopping is the computation of effective illumination patterns. Traditional algorithms, like the genetic algorithm, require over 300 seconds to compute a single illumination pattern for just 37 cells, whereas modern HTS typically covers over 300 cells, rendering current methods impractical for real-world applications. Advanced approaches, such as multi-agent deep reinforcement learning, face convergence issues when the number of cells exceeds 40. In this paper, we introduce Tyche, a hybrid computation framework designed to address this challenge. Tyche incorporates a Monte Carlo Tree Search Beam Hopping (MCTS-BH) algorithm for computing illumination patterns and employs sliding window and pruning techniques to significantly reduce computation time. Specifically, MCTS-BH can compute one illumination pattern for 37 cells in just 12 seconds. To ensure real-time computation, we use a Greedy Beam Hopping (G-BH) algorithm, which provides a provisional solution while MCTS-BH completes its computation in the background. Our evaluation results show that MCTS-BH can increase throughput by up to 98.76%, demonstrating substantial improvements over existing solutions.
Problem

Research questions and friction points this paper is trying to address.

Computes illumination patterns for satellite beam hopping efficiently
Reduces computation time for large-scale cell coverage scenarios
Ensures real-time performance with hybrid algorithmic framework
Innovation

Methods, ideas, or system contributions that make the work stand out.

Hybrid framework combining MCTS-BH and G-BH algorithms
Monte Carlo Tree Search with sliding window and pruning
Real-time provisional solution via Greedy Beam Hopping