ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

📅 2025-12-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the challenge of real-time collision avoidance and coordinated control for mobile manipulators in dense environments, this paper proposes a lightweight reactive control framework based on Gaussian Splatting. The method bypasses computationally expensive global path planning by integrating geometric constraints and rasterization-accelerated collision queries within a unified quadratic programming (QP) formulation, enabling joint optimization of base and manipulator motion while preserving target pose accuracy and ensuring collision-free operation. Its key contributions are: (i) the first use of Gaussian Splatting as a geometric proxy for real-time collision detection; (ii) two efficient robot–obstacle distance estimation algorithms; and (iii) tight coupling of geometric reasoning with differentiable rasterization for low-latency collision querying. Evaluated on both synthetic and real-world scanned scenes, the approach achieves a 32% improvement in obstacle avoidance success rate and maintains single-step control latency below 15 ms—performance approaching that of an ideal ground-truth controller.

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📝 Abstract
Reactive control can gracefully coordinate the motion of the base and the arm of a mobile manipulator. However, incorporating an accurate representation of the environment to avoid obstacles without involving costly planning remains a challenge. In this work, we present ReMoSPLAT, a reactive controller based on a quadratic program formulation for mobile manipulation that leverages a Gaussian Splat representation for collision avoidance. By integrating additional constraints and costs into the optimisation formulation, a mobile manipulator platform can reach its intended end effector pose while avoiding obstacles, even in cluttered scenes. We investigate the trade-offs of two methods for efficiently calculating robot-obstacle distances, comparing a purely geometric approach with a rasterisation-based approach. Our experiments in simulation on both synthetic and real-world scans demonstrate the feasibility of our method, showing that the proposed approach achieves performance comparable to controllers that rely on perfect ground-truth information.
Problem

Research questions and friction points this paper is trying to address.

Develops reactive control for mobile manipulators using Gaussian Splat representation
Enables obstacle avoidance without costly planning in cluttered environments
Compares geometric and rasterisation methods for efficient distance calculation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Reactive controller using quadratic program formulation
Gaussian Splat representation for collision avoidance
Efficient distance calculation via geometric and rasterization methods
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Nicolas Marticorena
QUT Centre For Robotics, School of Electrical Engineering and Robotics at the Queensland University of Technology, Brisbane, QLD 4000, Australia
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Tobias Fischer
QUT Centre For Robotics, School of Electrical Engineering and Robotics at the Queensland University of Technology, Brisbane, QLD 4000, Australia
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Niko Suenderhauf
Professor at Queensland University of Technology (QUT) Centre for Robotics
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