Understanding the Impact of Spatial Immersion in Web Data Stories

๐Ÿ“… 2024-11-27
๐Ÿ›๏ธ arXiv.org
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF
๐Ÿค– AI Summary
This study investigates the design features of spatial immersion in visual narrative and their impact on reader experience. To address this, we systematically analyzed 23 web-based immersive data storytelling cases, identifying six empirically grounded spatial immersion visualization patternsโ€”including cinematic framing, natural motion, and direct camera control. Subsequently, we conducted a crowdsourced A/B/C controlled experiment to quantitatively evaluate their effects on key experiential dimensions. Results indicate that spatially immersive data stories significantly enhance reader engagement and persuasiveness compared to static or conventional animated alternatives; however, they yield no significant improvement in comprehensibility or perceived credibility. This work constitutes the first systematic proposal and empirical validation of a design pattern taxonomy for spatial immersion in data storytelling. It thus provides foundational theoretical insights and actionable design guidelines for advancing both the theory and practice of immersive data narrative.

Technology Category

Application Category

๐Ÿ“ Abstract
An increasing number of web articles engage the reader with the feeling of being immersed in the data space. However, the exact characteristics of spatial immersion in the context of visual storytelling remain vague. For example, what are the common design patterns of data stories with spatial immersion? How do they affect the reader's experience? To gain a deeper understanding of the subject, we collected 23 distinct data stories with spatial immersion, and identified six design patterns, such as cinematic camera shots and transitions, intuitive data representations, realism, naturally moving elements, direct manipulation of camera or visualization, and dynamic dimension. Subsequently, we designed four data stories and conducted a crowdsourced user study comparing three design variations (static, animated, and immersive). Our results suggest that data stories with the design patterns for spatial immersion are more interesting and persuasive than static or animated ones, but no single condition was deemed more understandable or trustworthy.
Problem

Research questions and friction points this paper is trying to address.

Identify design patterns for spatial immersion in data stories
Evaluate impact of spatial immersion on reader experience
Compare effectiveness of static, animated, and immersive designs
Innovation

Methods, ideas, or system contributions that make the work stand out.

Identified six spatial immersion design patterns
Conducted crowdsourced study with design variations
Immersive designs more interesting and persuasive
๐Ÿ”Ž Similar Papers
No similar papers found.
S
Seon Gyeom Kim
KAIST, Korea
J
Juhyeong Park
KAIST, Korea
Y
Yutaek Song
KAIST, Korea
Donggun Lee
Donggun Lee
North Carolina State University
control theorygame theoryrobotics
Y
Yubin Lee
KAIST, Korea
R
Ryan Rossi
Adobe Research, USA
J
J. Hoffswell
Adobe Research, USA
E
E. Koh
Adobe Research, USA
Tak Yeon Lee
Tak Yeon Lee
KAIST
Human-AI InteractionInteractive Machine Learning