Adaptive Interactive Navigation of Quadruped Robots using Large Language Models

📅 2025-03-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Conventional quadrupedal robot navigation methods fail to reach unreachable targets in complex, pathless environments—e.g., disaster zones or cluttered warehouses—where static path planning is infeasible. Method: We propose an LLM-driven interactive navigation framework featuring a hierarchical action tree to represent environment interactions; a dual-module adaptive replanning mechanism (“Consultant Trigger–Gardener Adjustment”) enabling dynamic node insertion/deletion and real-time trajectory correction; and tight integration of LLM-based task reasoning, reinforcement-learning pre-trained skill libraries, and hierarchical action execution. Contribution/Results: Evaluated in diverse unknown complex scenarios via simulation and real-robot experiments, our approach significantly improves navigation success rate and environmental adaptability. It achieves, for the first time, autonomous physical interaction—such as obstacle pushing and rubble trampling—to dynamically construct traversable paths and reach previously unreachable goals, thereby validating the efficacy of interactive path generation as a novel navigation paradigm.

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📝 Abstract
Robotic navigation in complex environments remains a critical research challenge. Traditional navigation methods focus on optimal trajectory generation within free space, struggling in environments lacking viable paths to the goal, such as disaster zones or cluttered warehouses. To address this gap, we propose an adaptive interactive navigation approach that proactively interacts with environments to create feasible paths to reach originally unavailable goals. Specifically, we present a primitive tree for task planning with large language models (LLMs), facilitating effective reasoning to determine interaction objects and sequences. To ensure robust subtask execution, we adopt reinforcement learning to pre-train a comprehensive skill library containing versatile locomotion and interaction behaviors for motion planning. Furthermore, we introduce an adaptive replanning method featuring two LLM-based modules: an advisor serving as a flexible replanning trigger and an arborist for autonomous plan adjustment. Integrated with the tree structure, the replanning mechanism allows for convenient node addition and pruning, enabling rapid plan modification in unknown environments. Comprehensive simulations and experiments have demonstrated our method's effectiveness and adaptivity in diverse scenarios. The supplementary video is available at page: https://youtu.be/W5ttPnSap2g.
Problem

Research questions and friction points this paper is trying to address.

Enables robots to navigate complex environments by interacting with obstacles
Uses LLMs for adaptive task planning and interaction sequence reasoning
Integrates reinforcement learning for robust locomotion and interaction behaviors
Innovation

Methods, ideas, or system contributions that make the work stand out.

LLM-based primitive tree for task planning
Reinforcement learning pre-trained skill library
Adaptive replanning with LLM advisor and arborist
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