ContractSkill: Repairable Contract-Based Skills for Multimodal Web Agents

๐Ÿ“… 2026-03-20
๐Ÿ“ˆ Citations: 0
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๐Ÿค– AI Summary
This work addresses the fragility and verifiability challenges of automatically generated skills in multimodal web agents, which often stem from implicit representations of action semantics, state assumptions, and success criteria. To overcome this, the paper introduces a contract-based skill representation that transforms draft skills into executable contracts comprising explicit preconditions, step-wise specifications, postconditions, recovery rules, and termination checksโ€”enabling, for the first time, verifiable, repairable, and cross-model-transferable skills. Built upon GLM-4.6V and Qwen3.5-Plus, the proposed framework supports precondition/postcondition reasoning, step-level error localization, and localized patching without requiring full regeneration. Evaluated on VisualWebArena and MiniWoB, the approach achieves up to 28.1% and 81.0% absolute gains in skill success rates, respectively, and yields up to a 47.8-point performance improvement when repaired skills are transferred across models.

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๐Ÿ“ Abstract
Despite rapid progress in multimodal GUI agents, reusable skill acquisition remains difficult because on-demand generated skills often leave action semantics, state assumptions, and success criteria implicit. This makes them brittle to execution errors, hard to verify, and difficult to repair. We present ContractSkill, a framework that converts a draft skill into a contracted executable artifact with explicit preconditions, step specifications, postconditions, recovery rules, and termination checks. This representation enables deterministic verification, step-level fault localization, and minimal patch-based repair, turning skill refinement into localized editing rather than full regeneration. Experiments on VisualWebArena and MiniWoB with GLM-4.6V and Qwen3.5-Plus show that ContractSkill improves self-generated skills from 9.4% and 10.9% to 28.1% and 37.5% on VisualWebArena, and from 66.5% and 60.5% to 77.5% and 81.0% on MiniWoB. Repaired artifacts also transfer across models, improving the target model's self-generated-skill baseline by up to 47.8 points and 12.8 points on the two benchmarks, respectively. These results suggest that agent skills are better treated as explicit procedural artifacts that can be verified, repaired, and shared across models.
Problem

Research questions and friction points this paper is trying to address.

reusable skill acquisition
multimodal GUI agents
execution errors
skill repair
implicit action semantics
Innovation

Methods, ideas, or system contributions that make the work stand out.

ContractSkill
repairable skills
multimodal web agents
executable contracts
skill verification
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