Problem
Research questions and friction points this paper is trying to address.
Representing articulated human avatars with multi-scale textures for close-up views
Automatically adjusting rendering quality based on camera distance
Ensuring realistic rendering across wide camera orientations with high performance
Innovation
Methods, ideas, or system contributions that make the work stand out.
Mixture of multi-scale textures for detail
Automatic texture switching based on camera distance
Limited primitives for high FPS rendering