Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

📅 2026-07-10
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of constructing coherent and creative fictional worlds—namely, context explosion, tension between creativity and consistency, and the absence of automated quality assurance—by introducing AutoWorldBuilder, a multi-agent collaborative system. The framework integrates a structured concept network, a DAG-driven hybrid batching scheduler, four-level context compression (reducing token usage by approximately 90%), an iterative review mechanism, and differentiated temperature control. A dedicated auditing agent and a skill-driven, zero-code extensible architecture further enhance narrative self-consistency and generation efficiency. Experimental results demonstrate that the system achieves a 95.0% success rate across 20 diverse world-building tasks, generating 56–103 conflict-free concepts per run within 18–31 minutes, with over 85% of proposals passing expert review.
📝 Abstract
Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.
Problem

Research questions and friction points this paper is trying to address.

worldbuilding
context explosion
content consistency
creative diversity
quality assurance
Innovation

Methods, ideas, or system contributions that make the work stand out.

hierarchical context compression
multi-agent LLM collaboration
iterative review
semantic-locality scheduling
conflict-aware concept network
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