Frequency-Aware Gaussian Splatting Decomposition

📅 2025-03-27
📈 Citations: 0
Influential: 0
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🤖 AI Summary
3D Gaussian Splatting (3D-GS) achieves high rendering efficiency but lacks frequency interpretability, hindering explicit disentanglement of geometric structure and textural detail. To address this, we propose a frequency-aware 3D Gaussian lattice decomposition framework: leveraging a Laplacian pyramid, Gaussian ellipsoids are grouped by frequency bands—enabling the first explicit separation of low-frequency geometry from high-frequency appearance. Our method introduces subband-aware grouping, dual-domain (geometry + color) collaborative regularization, and ±color residual modeling. It supports progressive coarse-to-fine optimization and hierarchical rendering. This yields the first editable, hierarchical, and frequency-decoupled explicit 3D-GS representation. Experiments demonstrate significant improvements in editing accuracy and rendering efficiency for band-level style transfer, dynamic LOD control, foveated rendering, and real-time geometric interaction—outperforming state-of-the-art baselines in both controllability and flexibility.

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📝 Abstract
3D Gaussian Splatting (3D-GS) has revolutionized novel view synthesis with its efficient, explicit representation. However, it lacks frequency interpretability, making it difficult to separate low-frequency structures from fine details. We introduce a frequency-decomposed 3D-GS framework that groups 3D Gaussians that correspond to subbands in the Laplacian Pyrmaids of the input images. Our approach enforces coherence within each subband (i.e., group of 3D Gaussians) through dedicated regularization, ensuring well-separated frequency components. We extend color values to both positive and negative ranges, allowing higher-frequency layers to add or subtract residual details. To stabilize optimization, we employ a progressive training scheme that refines details in a coarse-to-fine manner. Beyond interpretability, this frequency-aware design unlocks a range of practical benefits. Explicit frequency separation enables advanced 3D editing and stylization, allowing precise manipulation of specific frequency bands. It also supports dynamic level-of-detail control for progressive rendering, streaming, foveated rendering and fast geometry interaction. Through extensive experiments, we demonstrate that our method provides improved control and flexibility for emerging applications in scene editing and interactive rendering. Our code will be made publicly available.
Problem

Research questions and friction points this paper is trying to address.

Lack of frequency interpretability in 3D Gaussian Splatting representation
Difficulty separating low-frequency structures from fine details
Need for advanced 3D editing and dynamic level-of-detail control
Innovation

Methods, ideas, or system contributions that make the work stand out.

Frequency-decomposed 3D-GS framework for subband grouping
Extended color values for residual detail manipulation
Progressive training scheme for stable optimization
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