🤖 AI Summary
Existing real-time endoscopic surgical scene reconstruction methods rely on non-commercial Gaussian splatting implementations, hindering clinical deployment. To address this, we propose the first commercially compatible, real-time intraoperative 3D reconstruction framework tailored for minimally invasive surgery. Methodologically, we introduce GSplat—the differentiable Gaussian rasterizer—into the surgical reconstruction pipeline for the first time, integrating deformation-aware modeling and robust occlusion handling, alongside real-time optimization algorithms and the NVIDIA Holoscan SDK, enabling low-latency rendering on IGX Orin/Thor edge hardware. Our approach achieves state-of-the-art reconstruction accuracy and real-time performance (>30 FPS) on the EndoNeRF benchmark and demonstrates effective intraoperative visualization on real laparoscopic video sequences. This work significantly advances the clinical translation of Gaussian splatting technology.
📝 Abstract
We propose G-SHARP, a commercially compatible, real-time surgical scene reconstruction framework designed for minimally invasive procedures that require fast and accurate 3D modeling of deformable tissue. While recent Gaussian splatting approaches have advanced real-time endoscopic reconstruction, existing implementations often depend on non-commercial derivatives, limiting deployability. G-SHARP overcomes these constraints by being the first surgical pipeline built natively on the GSplat (Apache-2.0) differentiable Gaussian rasterizer, enabling principled deformation modeling, robust occlusion handling, and high-fidelity reconstructions on the EndoNeRF pulling benchmark. Our results demonstrate state-of-the-art reconstruction quality with strong speed-accuracy trade-offs suitable for intra-operative use. Finally, we provide a Holoscan SDK application that deploys G-SHARP on NVIDIA IGX Orin and Thor edge hardware, enabling real-time surgical visualization in practical operating-room settings.