Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

📅 2026-04-06
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Current autonomous driving simulators predominantly rely on rigid-body vehicle models, which fail to capture component-level dynamic behaviors such as wheel steering and door articulation. This work proposes a method to generate animatable 3D Gaussian vehicle models from either a single image or sparse multi-view inputs. By introducing a part-specific Gaussian assignment mechanism coupled with a kinematic reasoning module, the approach achieves, for the first time within a generative 3D Gaussian framework, automatic estimation of hinge axes and joint locations. Integrating part segmentation, edge-aware optimization, and motion constraints, the method effectively prevents boundary distortions during animation, significantly enhancing the realism of component-level vehicle motion and overall simulation fidelity.
📝 Abstract
Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.
Problem

Research questions and friction points this paper is trying to address.

animatable 3D vehicle
part-level articulation
kinematic parameters
realistic simulation
in-the-wild reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
part-level articulation
kinematic reasoning
animatable 3D generation
joint and hinge estimation
🔎 Similar Papers
No similar papers found.