Designing for Adolescent Voice in Health Decisions: Embodied Conversational Agents for HPV Vaccination

๐Ÿ“… 2026-03-05
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๐Ÿค– AI Summary
This study addresses the gap in existing digital interventions for HPV vaccination, which predominantly target parents while neglecting adolescents as active agents in health decision-making. To rectify this, the authors developed a mobile-based embodied conversational agent system that innovatively engages adolescents in shared decision-making. Parents receive motivational interviewing and education through an animated physician avatar, while adolescents interact with age-appropriate physician characters or narrative fantasy games to learn about HPV. Integrating personalized embodied agents, motivational interviewing techniques, and gamified storytelling, the system empowers adolescents to express preferences and exercise autonomy in vaccine-related decisions. A clinical pilot involving 21 parentโ€“adolescent dyads demonstrated significant improvements in HPV knowledge and vaccination intent, alongside high user satisfaction.

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๐Ÿ“ Abstract
Adolescents are directly affected by preventive health decisions such as vaccination, yet their perspectives are rarely solicited or supported. Most digital interventions for Human Papillomavirus (HPV) vaccination are designed exclusively for parents, implicitly treating adolescents as passive recipients rather than stakeholders with agency. We present the design and evaluation of a mobile intervention that gives adolescents a voice in HPV vaccination decisions alongside their parents. The system uses embodied conversational agents tailored to each audience: parents interact with an animated physician using education and motivational interviewing techniques, while adolescents can choose between an age-appropriate doctor or a narrative fantasy game that conveys HPV facts through play. We report findings from a clinic-based pilot study with 21 parent-adolescent dyads. Results indicate high satisfaction across both audiences, improved HPV knowledge, and increased intent to vaccinate. We discuss design implications for supporting adolescent participation, choice, and agency in decisions about their health.
Problem

Research questions and friction points this paper is trying to address.

adolescent voice
HPV vaccination
health decision-making
digital intervention
youth agency
Innovation

Methods, ideas, or system contributions that make the work stand out.

embodied conversational agents
adolescent agency
HPV vaccination
motivational interviewing
gamified health intervention
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