Of Affordance Opportunism in AR: Its Fallacies and Discussing Ways Forward

📅 2025-03-26
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🤖 AI Summary
This paper identifies four cognitive fallacies in augmented reality (AR) arising from the misuse of ecological affordances: subjective projection, prescriptive design, neglect of environmental dynamics, and inappropriate photorealistic mimicry—leading to user confusion and degraded experience. Drawing on Gibson’s ecological psychology and human–computer interaction theory, we conduct critical case analysis and conceptual modeling to systematically identify and define these opportunistic design biases for the first time. We then propose a reflective design framework centered on three core principles: perceptibility, cross-reality fit, and environmental sensitivity. This framework advances AR interaction design beyond intuition-driven “use-as-available” practices toward rigorous, context-aware affordance mapping. The work delivers theoretical caution for academia and actionable design guidelines—including concrete mitigation strategies—for industry practitioners.

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📝 Abstract
This position paper addresses the fallacies associated with the improper use of affordances in the opportunistic design of augmented reality (AR) applications. While opportunistic design leverages existing physical affordances for content placement and for creating tangible feedback in AR environments, their misuse can lead to confusion, errors, and poor user experiences. The paper emphasizes the importance of perceptible affordances and properly mapping virtual controls to appropriate physical features in AR applications by critically reflecting on four fallacies of facilitating affordances, namely, the subjectiveness of affordances, affordance imposition and reappropriation, properties and dynamicity of environments, and mimicking the real world. By highlighting these potential pitfalls and proposing a possible path forward, we aim to raise awareness and encourage more deliberate and thoughtful use of affordances in the design of AR applications.
Problem

Research questions and friction points this paper is trying to address.

Addresses fallacies in AR affordance misuse
Highlights poor user experiences from improper design
Proposes solutions for better affordance mapping in AR
Innovation

Methods, ideas, or system contributions that make the work stand out.

Critically reflects on four affordance fallacies
Emphasizes perceptible affordances in AR
Proposes deliberate affordance use in AR
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