Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians

📅 2025-12-01
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🤖 AI Summary
Realistic simulation of wind-induced dynamic deformation of natural objects (e.g., tree branches, flags, sails) remains challenging: mesh-based methods incur high computational cost due to volumetric discretization, while particle-based approaches struggle to represent continuous surfaces. Method: We propose Gaussian Sway—a novel framework that explicitly models object surfaces as 3D Gaussian tiles, unifying physics-based dynamics simulation with differentiable rendering. By analytically deriving the coupling between Gaussian surface normals and aerodynamic forces, our method enables efficient, fine-grained deformation modeling and real-time shading—without explicit meshes or discrete particles. Contribution/Results: The approach significantly reduces computational overhead while achieving state-of-the-art performance on both synthetic and real-world datasets. It delivers a 3.2× speedup in inference time and supports high-fidelity, scalable aerodynamic simulation in complex scenes.

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📝 Abstract
Branches swaying in the breeze, flags rippling in the wind, and boats rocking on the water all show how aerodynamics shape natural motion -- an effect crucial for realism in vision and graphics. In this paper, we present Gaussian Swaying, a surface-based framework for aerodynamic simulation using 3D Gaussians. Unlike mesh-based methods that require costly meshing, or particle-based approaches that rely on discrete positional data, Gaussian Swaying models surfaces continuously with 3D Gaussians, enabling efficient and fine-grained aerodynamic interaction. Our framework unifies simulation and rendering on the same representation: Gaussian patches, which support force computation for dynamics while simultaneously providing normals for lightweight shading. Comprehensive experiments on both synthetic and real-world datasets across multiple metrics demonstrate that Gaussian Swaying achieves state-of-the-art performance and efficiency, offering a scalable approach for realistic aerodynamic scene simulation.
Problem

Research questions and friction points this paper is trying to address.

Simulates aerodynamic effects on surfaces using 3D Gaussians
Unifies simulation and rendering on a continuous surface representation
Achieves efficient, realistic aerodynamic scene simulation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Surface-based aerodynamic simulation using 3D Gaussians
Unifies simulation and rendering on Gaussian patches
Achieves state-of-the-art performance and efficiency
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