🤖 AI Summary
This work addresses the local obstruction problem in Diophantine approximation with non-repeating sequences and sparse denominators. We introduce a novel combinatorial game-theoretic approach: modeling obstruction structures as finite two-player games, where unavoidable obstructions are characterized by winning strategies. This framework unifies and simplifies proofs of several classical theorems—including Thue-type and Mahler-type results—while significantly improving asymptotic bounds. Moreover, it naturally yields a computable decision procedure for obstruction detection: an explicit, implementable algorithm is obtained directly from the game formulation, without requiring ad hoc constructions. The key innovation lies in the first systematic application of combinatorial game theory to the analysis of sequence-based obstructions, thereby integrating proof simplification, bound optimization, and computational decidability within a single coherent framework.
📝 Abstract
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary sequence. In this way we simplify the proofs, improve the bounds and get for free the computable versions that required a separate treatment.