🤖 AI Summary
This paper investigates the computational complexity of Misère Partizan Arc Kayles on planar graphs, establishing its PSPACE-completeness for the first time. The proof proceeds via polynomial-time reductions from novel variants of Bounded 2-Player Constraint Logic (Bounded 2CL): specifically, three newly introduced PSPACE-complete variants—namely, OR-AND, AND-OR, and OR-AND-OR Bounded 2CL—each featuring distinct edge-labeling and activation constraints. To realize these reductions on planar graphs, the authors design geometrically embeddable gadgets compatible with square and triangular grids, preserving both planarity and game-theoretic equivalence. The methodology integrates graph-theoretic modeling with combinatorial game analysis. Key contributions are: (1) the first proof of PSPACE-completeness for Misère Partizan Arc Kayles on planar graphs; (2) the extension of the Bounded 2CL framework through three new PSPACE-complete variants; and (3) explicit grid-embeddable gadget constructions that strengthen complexity characterizations of combinatorial games under topological restrictions.
📝 Abstract
We show that Misère Partizan Arc Kayles is PSPACE-complete on planar graphs via a reduction from Bounded Two-Player Constraint Logic. Furthermore, we show how to embed our gadgets onto the square and triangular grids. In order to clearly explain these results, we get into the details of Bounded Two-Player Constraint Logic and find three PSPACE-complete variants of that as well.