PAT3D: Physics-Augmented Text-to-3D Scene Generation

📅 2025-11-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses physical implausibility, inter-object penetration, and semantic misalignment in text-to-3D scene generation. We propose the first end-to-end framework integrating vision-language models (VLMs) with differentiable rigid-body simulation. Methodologically: (1) a VLM parses input text to construct a hierarchical semantic scene graph; (2) differentiable rigid-body dynamics simulate physical interactions, enabling joint optimization of object poses and support relationships; (3) static equilibrium and non-penetration constraints jointly optimize geometric layout and physical state. Our key contribution is the first physically plausible, simulation-ready text-driven 3D scene generation method—requiring no post-processing for downstream robotic manipulation or scene editing. Experiments demonstrate significant improvements over prior art in physical plausibility, semantic consistency, and visual fidelity.

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📝 Abstract
We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes. Given a text prompt, PAT3D generates 3D objects, infers their spatial relations, and organizes them into a hierarchical scene tree, which is then converted into initial conditions for simulation. A differentiable rigid-body simulator ensures realistic object interactions under gravity, driving the scene toward static equilibrium without interpenetrations. To further enhance scene quality, we introduce a simulation-in-the-loop optimization procedure that guarantees physical stability and non-intersection, while improving semantic consistency with the input prompt. Experiments demonstrate that PAT3D substantially outperforms prior approaches in physical plausibility, semantic consistency, and visual quality. Beyond high-quality generation, PAT3D uniquely enables simulation-ready 3D scenes for downstream tasks such as scene editing and robotic manipulation. Code and data will be released upon acceptance.
Problem

Research questions and friction points this paper is trying to address.

Generates physically plausible 3D scenes from text prompts.
Ensures object interactions are realistic and free of intersections.
Produces simulation-ready scenes for downstream applications like robotics.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Integrates vision-language models with physics-based simulation
Uses differentiable rigid-body simulator for realistic interactions
Employs simulation-in-the-loop optimization for stability and consistency
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