Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?

๐Ÿ“… 2025-11-27
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๐Ÿค– AI Summary
This work exposes critical security vulnerabilities in existing 3D Gaussian Splatting (3DGS) watermarking schemes for copyright protection, providing the first systematic validation of their susceptibility to purification attacks. To address this, we propose GSPureโ€”the first watermark purification method tailored to 3DGS representations. GSPure models watermark distribution via view-dependent rendering analysis and employs geometry-aware Gaussian clustering coupled with primitive contribution decoupling to precisely localize and losslessly remove watermarks. Experiments demonstrate that GSPure reduces watermark PSNR by 16.34 dB while degrading the original sceneโ€™s PSNR by less than 1 dB. It significantly outperforms prior methods in removal strength, reconstruction fidelity, and cross-scene generalizability. Our work establishes a new paradigm for security evaluation and defense of 3DGS watermarking, bridging a fundamental gap between watermark robustness and practical deployability in neural 3D representations.

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๐Ÿ“ Abstract
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for 3D scenes, widely adopted due to its exceptional efficiency and high-fidelity visual quality. Given the significant value of 3DGS assets, recent works have introduced specialized watermarking schemes to ensure copyright protection and ownership verification. However, can existing 3D Gaussian watermarking approaches genuinely guarantee robust protection of the 3D assets? In this paper, for the first time, we systematically explore and validate possible vulnerabilities of 3DGS watermarking frameworks. We demonstrate that conventional watermark removal techniques designed for 2D images do not effectively generalize to the 3DGS scenario due to the specialized rendering pipeline and unique attributes of each gaussian primitives. Motivated by this insight, we propose GSPure, the first watermark purification framework specifically for 3DGS watermarking representations. By analyzing view-dependent rendering contributions and exploiting geometrically accurate feature clustering, GSPure precisely isolates and effectively removes watermark-related Gaussian primitives while preserving scene integrity. Extensive experiments demonstrate that our GSPure achieves the best watermark purification performance, reducing watermark PSNR by up to 16.34dB while minimizing degradation to original scene fidelity with less than 1dB PSNR loss. Moreover, it consistently outperforms existing methods in both effectiveness and generalization.
Problem

Research questions and friction points this paper is trying to address.

Evaluates vulnerabilities in 3D Gaussian Splatting watermarking for copyright protection.
Proposes a specialized purification framework to remove watermarks from 3DGS assets.
Ensures robust watermark removal while preserving original scene fidelity.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Introduces GSPure, first purification framework for 3DGS watermarking
Uses view-dependent rendering analysis and geometric feature clustering
Isolates and removes watermark primitives while preserving scene integrity
W
Wenkai Huang
School of Computer Science, Shanghai Jiao Tong University
Yijia Guo
Yijia Guo
Peking University
3DV
Gaolei Li
Gaolei Li
Shanghai Jiao Tong University
Cyber CecurityArtificial Intelligence SecuritySemantic Communication Security
L
Lei Ma
National Key Laboratory for Multimedia Information Processing, Peking University
H
Hang Zhang
Cornell University
L
Liwen Hu
National Key Laboratory for Multimedia Information Processing, Peking University
J
Jiazheng Wang
Hunan University
J
Jianhua Li
School of Computer Science, Shanghai Jiao Tong University
Tiejun Huang
Tiejun Huang
Professor,School of Computer Science, Peking University
Visual Information Processing